Abryntha's Promise (On Hiatus)

The Watchman I
Game Session #13 - 05/08/2015

We wrapped the game session in the middle of combat. The party was separated. Aziz Reddus and Arsu Reddus had just “disembarked” from the airship they had nearly commandeered. Arsu had been thrown overboard, but Aziz used the wings of his armor to fly down and catch his brother. The duo was flying back down just outside the city where they had last seen the Lady Pyne and the Thralland Knights.

Claud Ironfist, Sir Nestor Stonemorrow, Vannic Cousland, and Tormir Oakstream had been teleported by the The Watchman to the great hall in the palace of Nindol where their engaged combat was continiuing. Cody had attempted to flee the great hall going north, Claud west west, but being blind, slammed into a wall, Tormir attempted to flee south. Nestor stood fast in the center of the room to draw the attention of the Watchman.

Combat Stats:

Aziz Reddus — HP 60/128
Arsu Reddus — HP 47/109
Claud Ironfist — HP 116/116 (Blind for 3 more rounds)
Sir Nestor Stonemorrow — HP 51/131
Vannic Cousland — HP 71/? (Nox: Dead? / Still present on the floor in the greatroom)
Tormir Oakstream — HP 112/120

Ambush at Empire Pass
Game Session #12 - 03/21/2015

Date: Friday, March 20, 2015
Location: Terry’s House
Time: (7:00 PM CST – 12:00 AM CST) [5.0 Hours] (76.5 Hours Total Game Time)

Game Time: (Note: 1 week passed while in the demiplane in Game Session #12) Evening of the 22nd day, Travel to the pass on days 23-25. Arrived at pass, and ambushed mid morning on the 25th day.

PCs Invovled: Aziz Reddus, Arsu Reddus, Claud Ironfist, Sir Nestor Stonemorrow, Tormir Oakstream, Vannic Cousland.

NPCs Involved: Namani, Servant of Phode.

XP Awarded: 13,625 XP to each PC for defeating the 30 bandits in the ambush at the pass in the Empire Mountains.

Notable Treasure: 280 arrows w/ stunning poison (Fort DC 17, Stun 1d4 rounds), 26 alchemical fire grenades (1d8 +5 on direct hit, + 3d6 splash damage in 25 ft, Ref DC 25 to halve damage, Ref DC 40 to maintain footing), 260 gp, 1,200 sp, and 1 golden key (kept secret by Arsu).

The Battle of Orkwood
Game Session #11 - 12/19/2014

Date: Friday, December 19, 2014
Location: Cody’s House
Time: (8:30 PM CST – 2:30 AM CST) [6.0 Hours] (71.5 Hours Total Game Time)

Game Time: Evening of the 15th day.

PCs Invovled: Aziz Reddus, Arsu Reddus, Claud Ironfist, Sir Nestor Stonemorrow, Tormir Oakstream, Vannic Cousland.

NPCs Involved: Namani, Servant of Phode, Darhath Dagt (Orc Shaman), Brobelhal (Orc Champion), Sayryndel (Bearer of Light).

XP Awarded: 32,000 xp to each character for felling (13) orc warg-riders, (10) wargs, (1) orc champion, (1) orc shaman.

Notable Treasure: Gifts from the goddess Sayryndel:

  • The Shield of Sayryndel (given to Nestor) — + 4 Tower Shield, weightless (no armor check penalty), functions as a holy symbol, shield sheds 60’ of light, extra-dimensional item pocket (10 lb. max/1 item; swap at will; shield becomes a golden ring when stowed item is recalled, can be worn as a ring with no item stowed and activated to become the shield with this ability; ring form does not require ring slot to be worn/used), 1x/day cast Aura of the Watcher (+4 (luck) AC to all allies within 100’; duration 30 minutes).
    a brightly glowing golden wall shield bearing an engraved symbol of Sayryndel.
  • Rod of the Light Bearer (given to Vannic) — 3x/day summon one Trumpet Archon (as Summon Monster IX at CL +5 for wielder). Summoned archon does not count as a summoned creature by the rod wielder when determining summoning limits.
    a spiraled golden rod crowned with two multifaceted crystalline wings.
  • Wings of Sayryndel (given to Aziz Reddus) — + 1 Mithral Full Plate Armor; weightless (no max dex/armor check penalties), 1x/day self-cast Fly (CL 20) with perfect flying, 1x/day Trade portion or all of Armor’s AC bonus for points of damage reduction; duration 30 minutes).
    a pearlescent white suit of mithral full plate armor bearing a golden symbol of Sayryndel on the chest and a pair of magnificent golden wings that extend from the back.
  • Hand of the Watcher (given to Claud) — Golden Mesh Glove, 5x/day block any one successful physical melee attack that hits the target.
  • Medallion of Brethren (given to Arsu) — 1x/day teleport (100%; no range limitation, including across planes) to his brother’s side (closes adjacent 5’ square). In addition wearer always know the general location (as locate creature CL 25 [11k-feet]) and status (as status CL 25) of his brother.
    A platinum-chained golden medallion with the symbol of Sayryndel on one side, and a pair of clasped hands on the other.
  • Truestrike, Bow of Sayryndel [and golden arrow and quiver] (given to Tormir) — + 1 Longbow with crit range 10-20×3 as long as firing the golden arrow (may fire other arrows as normal]. If target is missed with the golden arrow it may be recalled to the quiver at will as a free action to be used for the next shot. If the arrow strikes it’s target, this effect cannot be used either until the wielders next round and only after being removed from the struck target.
    A golden bow with an elaborate decorative white grip. A quiver of golden mesh, and a single mirror-finished golden arrow with a stark white fletch.

Game Session Summary Notes

Game Session #11, “The Battle of Orkwood” ended up being a massive engagement deep in the forests east of the golden city of Nindol in the Empire of Thyane. Highborn airships scouted the area in search of the fugitive PCs, which in turn drew the attention of the Orcish warclans that inhabit the region. While the PCs manged to avoid the airships at first, they did happen to set camp right in the path of a war party of orcs moving west to investigate the airship incursion into their territory. Refusing to be captured by the vile creatures, the PCs soon escalated the encounter into a full-fledged battlefront as orcish reinforcements were alerted by blaring warhorn of the attack.


Holed up at their campsite and surrounded by nearly one hundred orc warg-riders, the PCs hold their own dropping an orcish champion and felling a powerful shaman. Eventually deciding that they were too out-numbered to be victorious, they plotted their escape, but failed to execute their retreat before the Empress’ airships advanced on the commotion. As they split the party and fled for their lives, the eight hovering airships blanketed the area with hundreds fiery alchemical bombs, and the last of the battlefront seen by the heroes were the dozens upon dozens of clay jars crashing into the ground and a blinding white flash of light.

When they awaken, they find themselves in the middle of a grassy field on a warm summer’s day. They sky bearing a strange golden glow, a brilliant white pegasus (the manifestation of the goddess, Sayryndel, whom the paladin faithfully follows) approaches from the distance. They discover that they have been spared death by the divine. PC’s are fully restored, blessed, and told that they must stop the Cult of Abryntha from awakening the their dark mistress. When asked for aid by the PCs, the goddess tells them she already has, though they don’t know it yet. And, then, despite ongoing inquisition by the PCs, the pegasus takes flight leaving them alone in the middle of the strange place.


Each PC discovered that if they actively wish to leave and close their eyes that they disappear. Once each has done so, they awaken very near their original destination nearly 100-miles from the battle they just endured, though it seems as if only moments have passed. Each of the PCs finds a dimly glowing golden bag next to them containing gifts from Sayryndel (a.k.a. DM magic Christmas gifts ). They each gather their divine gifts and prepare to make their way towards the destination in the city of of Namrin’s Gap, which now lays a few minutes to the east of their current location.

Note: At the beginning of the game session, I asked each player to give me two words (one noun, and one verb) that they felt best described their character. The goddess’ gifts were custom designed magic items that I created based on the words provided by the players. Each item is attuned to function for only the player character that it was gifted to.

The Slaying of Legends
Game Session #10 - 11/21/2014

Date: Friday, November 21, 2014
Location: Cody’s House
Time: (7:30 PM CST – 1:00 AM CST) [5.5 Hours] (65.5 Hours Total Game Time)

Game Time: Morning of the 15th Day.

PCs Invovled: Aziz Reddus, Arsu Reddus, Claud Ironfist, Sir Nestor Stonemorrow, Tormir Oakstream, Vannic Cousland.

NPCs Involved: Lady of the Red Shard, Namani, Servant of Phode, Anataduron, Yorgonn, Devourer of Souls, Nallitha, the Destroyer.

XP Awarded: 35,133 xp to each character (for defeating Anataduron and Yorgonn, and 17,066 to each character for felling (8) Stone Golems.

Note: 318xp forwarded at beginning of campaign to Claud Ironfist per the End of Night Level Up house rule. This amount should be subtracted from the total earned from the above XP Award for Claud.

Enemies Fell: None. (Monster) Stone Golem (x8), Anataduron, and Yorgonn, Devourer of Souls

Notable Treasure: Crown of Anataduron, Robe of Anataduron, Black Chain Armor of Anataduron, The Black Sylanthium Greatsword of Anataduron, The Dragonhelm of Yorgonn.

Game Session Notes

The majority of the game session included the combat engagement with Anataduron and Yorgonn, Devourer of Souls.

When the two powerful enemies and their stone golem minions were fell, most of Phode’s Brood, who had accompanied the party to the shores of Empress Lake, had scattered in fear of the great dragon — except for a pair who had drug their badly injured leader, Namani (who fought bravely beside the party against Anataduron), to the safety of the forest’s edge.

The sky grew dark with ashen black clouds, and Nallitha, the Destroyer ascended down from above riding upon a great whirling vortex.

Stating that she had come to claim her property, the (Lady of the Red Shard) (which the party now realized had collapsed upon the ground, unconscious in the presence of Nallitha).

The Djinn demanded to know who had landed the killing blow on Anataduron, her first lieutenant, but the party refused to say. However, after scanning each of their surface thoughts, she discovered that, in fact, Aziz Reddus, had landed the blow that decapitated the man.

To the party’s surprise, she offered his position of First Lieutenant to Aziz (and the promise of wonderful things that he cannot even begin to imagine). He pondered and deeply considered the offer — to the dismay of his comrades. However, finally declined in the end. He refused the offer stating that they had all contributed to the man’s death. Nallitha replied by informing him, “When it comes to power, the only one who matters is the one who makes the final strike.”

Again, Aziz politely, but sternly this time, refused the offer. And Nallitha accepted his decision without malice saying, “There will be others who I will one day find worthy to stand by my side.”

When qeustioned by the party, she explained that the lady (and those who are like her) were her servants, created by her using a part of her own essence (once tasked with guarding the Flame of the World, and who had been stolen by the ancient Elves — who had become followers of the dark goddess Abryntha in their greed and lust for power.

The Elves used them as powerful weapons, in the age before the cataclysm, against those who opposed them. Driven mad by the dark goddess, the bigotry and hate of the Elves grew to such great extents that soon they began turning against one another (great house slaughtering great house) until the violence threatened all of mortal existence.

Nallitha, remembering the ancient ordeal, angrily stated that “I am the Destroyer, and no mortalkin shall relinquish me of that title!” she had gifted to the humans (specifically the ancient Uldune family) the secret of Sylanthium (a substance formed deep in the heart of the volcano that is her abode) which proved to be the only method to “trap” the immortal servant weapons.

In the chaos and wars that followed between the humans and elves, most of the weapons were captured and returned to the Flame of the World to be consumed by its fire and have their essence returned to their source (the soul of Nallitha).

She continues, telling the party that in that same chaos of war a handful of the weapons, trapped in Sylanthium by the humans, were captured by the Elves before being returned to volcano to be destroyed. The Elves had created powerful magical vaults to hide the weapons within, in hopes that one day they would defeat the uprising humans and Nallitha to return to power and rule over the world in service to Abryntha.

As the foggy history surrounding the cataclysm would hint, the Elves were not successful and the humans rose to dominance in their wake. Centuries later, humans would fight their own wars amongst themselves (and other races) to form new enemies and alliances that would ebb and flow throughout the generations, eventually dividing Feradomar into its present day collection of nation states. This also explains why nearly all of the “noble” blood of all the human empires can be traced back (in one way or another) to the Uldune dynasty.

The party then plead with Nallitha to release the Lady of the Red Shard (especially Vannic, whom had come to befriend the lady over the past many days.

After a very tense discussion and debate (which the djinn stated, “amused her”), Nallitha finally made an offer to Vannic

“A piece of my soul for a piece of yours (meaning ”/characters/nox" class=“wiki-content-link”>Nox)." She offered to trade the lady‘s life for the eidolon. A trade that would persist for the remainder of Vannic’s life, but also confirmed that whenever the mortal did come to his end — if he accepted the offer — she would release Nox’s essence from her ownership, but the lady would still be destroyed.

[The deal would temporarily trade Nox for the lady for the lifespan of Vannic (but an instant for a creature older than the known world itself), but wouldn’t change the ultimate outcome of the situation — the weapon would be destroyed.]

Vannic considered this, but ultimately yielded; unwilling to part with Nox in return for his new friend.

And so, Nallitha took Lady of the Red Shard with her as she ascended once more into the stygian clouds roiling above, and the two vanished together into thin air as the clouds quickly dissipated and revealed once more the bright, sunny day that had occupied the area before her arrival.

Escape from Nindol
Game Session #9 - 11-07-2014

Date: Friday, November 7, 2014
Location: Terry’s House
Time: (7:00 PM CST – 12:30 AM CST) [5.5 Hours] (60.0 Hours Total Game Time)

Game Time: Days 13 (evening) – 15 (morning). Ending early morning of the 15th day.

PCs Invovled: Aziz Reddus, Arsu Reddus, Claud Ironfist, Sir Nestor Stonemorrow, and Tormir Oakstream.

NPCs Involved: Empress Lystra Uldune, Prince Grimrok of the House Ard’Tully (Hammer Clan), The Watchman, Volcam Synderallis, and Namani, Servant of Phode.

XP Awarded: 4,500 XP to all in attendance for successfully escaping the dungeon of Nindol.

Enemies fell: None. There was a combat engagement between the Captain of the Nindol Guard and Claud Ironfist (and 200 Nindol guardsmen and the rest of the party), no deaths occured as a result of that engagement.

Treasure: Treasure looted from Gyntha Tormanthis [dead] — a black tattered “shadowy” cloak (seems cursed), a sapphire inset silver tiara, a sapphire inset silver choker harness (female form), cold iron pauldron, a leather bag with a tied opening at either end. (Note: + contents of the bag-of-holding portion of the Gyntha’s bag). Bag of Holding Type IV given to the adventurers by Volcam Synderallis to assist with their escape.

Lady of the Red Shard
Game Session #8 - 10-10-2014

Date: Friday, October 10, 2014
Location: Cody’s House
Time: (7:00 PM CST – 4:00 AM CST) [9.0 Hours] (54.5 Hours Total Game Time)

Game Time: Days 10 – 13. Ending mid-morning of the 13th day.

PCs Invovled: Arsu Reddus, Aziz Reddus, Claud Ironfist, Nestor Stonemorrow, Tormir Oakstream, and Vannic Cousland.

NPCs Involved: Usylla, Queen of the Myconids, Solona Vinesorrow, Grogth,Volcam Synderallis, Empress Valarye Uldune, Lady of the Red Shard, Gyntha Tormanthis, Prince Grimrok of the House Ard’Tully (Hammer Clan)

XP Awarded: 10,600 XP awarded for combat engagements. +500 XP awarded for chapter conclusion. Individual RP rewards for character pending and will be awarded at the beginning of next game session.

Enemies fell: (Monster) Dire Tiger (x2), Solona Vinesorrow, Gyntha Tormanthis, and Succubi (x3)

Treasure: Treasure from the final engagement with Gyntha, the “one-eyed witch” was not collected. Looting will occur at the beginning of the next game session.

What Lies Behind Door #1
Game Session #7 - 09-26-2014

Date: Friday, September 26, 2014
Location: Cody’s House
Time: (7:00 PM CST – 3:00 AM CST) [8.0 Hours] (45.5 Hours Total Game Time)

Game Time: Late evening of the 9th day into the early pre-dawn morning of the 10th day. (PC’s are becoming exhausted — penalties applied)

PCs Invovled: Arsu Reddus, Aziz Reddus, Claud Ironfist, Nestor Stonemorrow, Tormir Oakstream, and Vannic Cousland.

NPCs Involved: Bachrum Vinesorrow, Gyntha Tormanthis, Jarl Levenstone, Finance Minister of Highborn Empire, Magus Theban Overtul, Usylla, Queen of the Myconids, and Jeoff Overtul.

XP Awarded: 5,833 XP for Encounter with the Mad Alchemist and related events (to Arsu, Aziz, Claud, Nestor, Tormir, and Vannic). 10,000 XP for Elven Vault puzzles (to Aziz, Claud, Nestor, Tormir, and Vannic). 1,000 bonus XP to Tormir (for risking his life on the 40th knock and solving the “Combination Knock” puzzle), 500 bonus XP to Vannic/Nestor for successfully brainstorming puzzle solutions.

Enemies fell: The Mad Alchemist, Bachrum Vinesorrow, Ghonhatine “watchdogs” (x2), and a troglodyte (x1).

Treasure: Items from encounter with Bachrum Vinesorrow: Cloak of Resistance [100% protection from all elemental energies] {artifact level item}, 4 syringes (copper, silver, gold, and one large silvery), 5 vials of mysterious glowing liquid, alchemist’s journal/research log.

Adventure Summary

In the Forest of Thyane near a small lake, about 50 miles southwest of the city of Nindol, it is late in the evening of the 9th day of adventuring…


  • With Grackt, the captured troglodyte, leading them to the lakeside cave, the adventurers take note of a massive pile of rocks near the cave’s entrance. A steady workflow of “mushroom people” (which Tormir identifies as myconids) each carry a bag of stone debris from within the cave, dump it upon the pile, and then shuffle back inside.
  • A pair of accompanying troglodyte guards accost one of the creatures that drops its bag. When it falters to the ground, the troglodyte pair kill and devour the myconid. The other mushroom workers don’t even seem to take note of the murder.
  • Arsu Reddus and Tormir Oakstream are made invisible by the magic of Vannic Cousland, and together infiltrate the cavern undetected. They will scout into the cave and return to their allies awaiting outside to devise a plan of action.
  • When the two invisible men approach the cave entrance, they inadvertently trigger a magic alarm, and a trio of sigils cast upon the hillside are activated. Three flares launch high into the air, and illuminate the area as if it were daytime. Seconds later a dozen troglodytes armed with spears rush out of the cave.
  • The party of adventurers is spotted while hiding in the nearby overgrowth, and the troglodytes rush towards them, and past the two invisible mean who immediate rush into the cave that has been left unattended.
  • Very near the cave entrance, the two discover hundreds upon hundreds of the mycronid workers huddled in a large cavern, many of them swaying back and forth in sync. The cavern containing the myconid colony is dimly illuminated by biolumanecent fungus that grows upon the chamber walls. The active myconid workers, continue down the western branch of corridors deeper into the cave.
  • The lack of light forces Tormir to turn back. In the darkness, Arsu who had barrowed Claud Ironfist’s “magic goggles” is able to see in the dark and continues deeper into the cave.
  • The invisible Arsu, seeing the myconid workers going into and coming out of the western branch, decides to explore the eastern branch instead due to the lack of traffic, and less chance of being discovered. After discovering and bypassing an illusionary floor pit trap, Arsu locates a massive cavern where there appears to be a troglodyte “village” of nearly a hundred of the creatures. The entire cavern is illuminated dimly by glowing lichen and moss that covers the walls and stalactite-laden ceiling.
  • Trying to leave the cave before the invisibility spell wears off, Arsu is held up by a pair of troglodytes in the corridors who seem to be arguing. In Draconic, they dispute which of the two is going to be punished by someone named “Bachrum.” Moments later, pain-wrought feminine screaming echos through the cave, and one of the troglodytes states, “He’s started!” as they both rush off towards the western corridor branch.
  • Having the choice of escaping the cave or investigating further, the pleading screams of the woman prompt Arsu to investigate further, and avoiding mycronid workers as they shuffle down the western branch, he follows the sound of the screams.
  • In an offshoot of the western branch corridor, Arsu cames across a narrow tunnel leading to a moderately sized cavern that seems to have been outfitted as a laboratory; the near constant screaming and moaning come from within.
  • Sneaking to the edge of the room, Inside the laboratory Arsu sees a dark-skinned, white-haired man wearing a gold and black robe standing before a desk. On the desk is a glass lamp filled with a black substance and above it levitates a roiling purple flame. The man, grasping a large silver syringe, placed the needle into the flame, and draws back the plunger and it seems to draw some of the substance into it.
  • Across the room, bound spread-eagle upon a strange metal and wooden apparatus is what appears to be a female mycronid, though oddly the creature boasts humanoid feminine features and her voice, gasping and screaming is very humanlike in nature. Strange tubes filled a a glowing purple substance have been plunged into her chest and neck and as they pulsate, her body writhes in unbearable pain.
  • The man turns towards the imprisoned myconid, and injects the syringe deep into her chest. As he pressed the plunger down, the creatures eyes widen in horror, her body writhes and convulses violently, and her screams become more intense.
  • Fearing his invisibility may be moments from fading, Arsu turns and quietly heads towards the entrance of the cave to regroup with his allies.

Meanwhile, as the other adventurers await the return of their scouts…

  • As the flares trigger and the magic alarm sounds, a group of a dozen troglodytes rush out of the cave. Wielding spears, and alert, they scan the forests edge for intruders. They are spotted by one of the troglodytes who points them out to the others.
  • Charging towards the troglodytes as they advance, Claud takes a single swing with his fist at one, felling it in a single blow. Its brethren take note and ready their spears to strike.
  • Vannic steps forward with Nox (his eidolon), and intimidates the troglodytes into halting their advance. And, after a brief bout of diplomacy, attempts to assure them that the party means them no harm.
  • The party frees Grackt, and he joins the group of troglodytes. After being told that the adventurers only want to meet with Gyntha, the creatures agree to take them to her.
  • As the party joins their new-found troglodyte guides, Tormir (who had been turned back by the lack of illumination in the cave) quietly exits the cave and waits until they have passed to join up with his companions. As they enter the cave, Nestor draws forth his glowing holy symhol to illuminate the way.
  • The party meets up in the cave with Arsu as he makes his exit. Seeing a group of approaching troglodytes, he attempts to hide. Though the creatures walk right past him, his brother, Aziz takes immediate notice of him and motions for him to join them. The troglodytes don’t seem to notice the additional members among the adventurers and continue to take them deeper into the cave, where painful screams can be heard in the distance.
  • Arsu explains to the rest of the party what he has witnessed in the laboratory within the cave, and informs them that the corridor they are being lead to (the west branch) will take them in the direction of the screams.
It's Just a Flesh Wound!
Game Session #6 - 08-29-2014

Date: Friday, August 29, 2014
Location: Cody’s House
Time: (7:00 PM CST – 1:30 AM CST) [6.5 Hours] (37.5 Hours Total Game Time)

Game Time: Afternoon and evening of the 9th day.

PCs Invovled: Arsu Reddus, Aziz Reddus, Claud Ironfist, Nestor Stonemorrow, Tormir Oakstream, Vannic Cousland.

NPCs Involved: Captain Jarl Levenstone, Jeoff Overtul, Lylistrahd of Thyane, Magus Theban Overtul.

XP Awarded: 1,800 xp. for encounter with the Babau, 1,200 xp for surviving the “flesh bulb” trap and the encounter with troglodytes and subsequent interrogation of Ghuln, the troglodyte. (Total: 2,000 xp to all players).

Enemies fell: Babau (CR 6), Troglodytes x2 (CR 2)

Treasure: No treasure awarded during this game session.

The party, accompanied gather their wits after the engagement at the crash site of the Cloud’s Destiny, and accompanied by Captain Jarl Levenstone (who they have discovered is actually Prince Grimrok of the House Ard’Tully), and his contingent of a dozen dwarven soldiers who also survived the crash and subsequent combat.

They travel northward towards the crash site of the sister ship that carried the Magus of Gavenor and the High Priest of Thyane. To discover that there is a very small group of survivors which include four dwarves and the their two human passengers: Magus Theban Overtul & Lylistrahd of Thyane.

The arcane engine of the sister ship explodes, and several are caught in the blast. Including Vannic Cousland, who is violently knocked unconscious. While out, he finds himself in darkeness and in the presence of the spirit of the recently deceased Jeoff Overtul and his eidolon spirit, Nox (whom appears to be bound within chains that burst from within the cursed tome of Appoth Kepper (which had be sent with Nox away from the prime material plane by Vannic Cousland in an attempt to be rid of it). He cannot physically touch either of them, and though Jeoff tries to tell him something, the words cannot be heard before Vannic is prompted back to consciousness by his allies.

As the group, now all together take up defensive positions, it is discovered by the party that the High Cleric is greaviously injured, and despite the attempts of the Magus and the paladin knight, Sir Nestor Stonemorrow, [she] cannot be roused from her seeming coma.

The paladin calls out for assistance from his goddess, when suddenly the high cleric begins to convulse and froth at the mouth. [Her] eyes dart around wildly before she tenses tightly and turns her eyes to the paladin warning him, “Death is here. It is around us. Everywhere. Death!”

Beginning to convulse again, the high cleric suddenly lifts from the ground and begins to levitate while slowly turning in a counter clockwise direction. A large bulge is noticed upon [her] lower torso, which, when her [vestments] are torn open are revealed to be something living within her apparently attempting to burst out.

[Her] gut is rended by clawed talons which burst from inside her, revealing a portal into blackness, and from the void within the high cleric crawls out a hideous demon [a Babau] who begins to slander the paladin’s goddess upon sight.

There is an extended combat engagement shrouded in a magical darkness summoned by the demon which leaves all struggling blind to engage the vile creature. Eventually the magus casts a spell of light, which while not dismissing the dark blackness, does “tag” the demon with a beacon of light that shines within the nothingness that surrounds the group. When the demon is finally defeated, the darkness dissipates and the party discovers that most of the dwarven warriors have fled in fear save two warriors and the prince himself — who is enraged that cowardice of his men.

During the battle in darkness, Aziz Reddus had gathered the convulsing body of the high cleric and fled in an attempt to keep her safe, however upon exiting the demon’s magical darkness he is quickly pushed back by a volley of magic missiles from the nearby forest. He rushes back to the party, carrying the high cleric, and warns them, “Mages in the forest, we are surrounded.”

[Despite the mysterious volley of magic missiles from the forest, there are no further encounters with spell casters.]

The party regroups and begins to attempt to rouse the high cleric whom continues to convulse. She awakens long enough to shout out to Vannic Cousland, “You must save the boy!”

Assume [she]means Jeoff Overtul, Vannic Cousland tells Magus Theban Overtul (who is the boy’s grandfather) for the first time about the spirit of Jeoff which has been haunting him for the past week. When the summoner continues to explain to the Magus about his encounter with the boy moments before the current incident, the Magus grabs Vannic Cousland’s forehead, casts a sleep spell, and the man falls helpless to the ground.

Finding himself again in the darkness with the spirit of young Jeoff Overtul and Nox, Vannic Cousland takes note of the presence of the Babau he and his allies and just dispatched moments before. The demon, clawing at the darkness as if trying to escape. Though the boy’s words cannot be heard, he points to the demon and then walks over to Nox, grasping and tugging at the chains which bind the eidolon. When Vannic Cousland attempts to help, he finds that though he cannot physically touch the ethereal form of Nox, he can grasps the chains binding him.

The boy and the summoner make their way, dragging the eidolon to the location of the demon, which attempts to attack them, but finds that it too is in an ethereal form that cannot cause harm to them.

When the demon finally rips a whole into the darkness, there is a burst of white light, and Vannic Cousland hurls the bound body of Nox through the opening. In an instance the summon feels his being torn asunder, at once everywhere and nowhere simultaneously, and fades into unawareness as the portal closes trapping the demon behind.

Meanwhile, the party outside takes not that the bulging once again begins to occur on the torso of the high cleric, and once again, claws burst forth from within [her]. However, this time Claud Ironfist (whom had rushed up to attempt to kick the demon back into the void] thinks he notices the face of his friend, Vannic Cousland within the dark void behind the portal opened in the high cleric, and this causes him pause for a moment.

(Suddenly Vannic Cousland finds himself bound within the body of his eidolon, seeing through it’s eyes and controlling its form.)

The bound body of Nox (whom, having been kept a secret by the summoner, has never been seen by anyone in the party) comes hurdling out of the portal which slams shut behind the eidolon, seemingly trapping both the demon and the summoner within the void behind. The high cleric tenses once more, quickly sitting up and turning to the bound eidolon and sternly shouts, “You must free yourself of all evil!” After speaking, [she] falls unconscious, and still.

Nestor Stonemorrow, calls upon aid from his goddess and suddenly the chains surrounding Nox retract back into the book from where they extended. The pages begin to turn wildly as if fluttered by a great breeze and the book spins and floats in the air near the eideolon.

Now freed, Nox gallops over to the unconscious body of Vannic Cousland and violently rips the skulled mask (the cursed artifact originally manifested by the very book that had bound the eidolon) from the mans face.

The mask is ‘sucked’ back into the book which loudly and harshly slams shut and falls to the ground. The summoner awakens in his own body, his eidolon, now free of the curse of the tome, beside him. For a moment, Vannic Cousland hears the faint voice of Jeoff Overtul and is overcome with the urge to embrace Magus Theban Overtul.

(The summoner concludes that the spirit of the boy now resides within his own being in tandem with his own spirit.)

After explaining who/what Nox is to his allies, Vannic Cousland informs the Magus of his belief of his grandson’s presence in his own form, explains the sensation he felt, and the Magus smiles faintly before tightly embracing the man in a hug while faintly sobbing.

When the high cleric is once again roused, [she] smiles at Vannic Cousland and informs him that he has been set free from the evil that had tainted him, and explains that the demon (one of many at the behest of Gyntha Tormanthis, had been tracking them via the presence of the cursed artifact (the tome of Appoth Kepper). [She] places the book within her removed cloak, wrapping it securely and binding it tightly, informing the party that she must take the evil object back to the High Temple of her goddes in the Fallen Kingdoms to the south so that it may be destroyed.

After a brief conversation with the Magus, the high cleric informs the party that [she] will meet back with them in the capitol city of Nindol once [she] has completed this task, and immediately, cursed tome in tow, begins to trek southward.

Befor leaving the crash site, the Prince requests that a search party join him in searching for his corward soldiers so that they may be reprimanded. The party assists, but every last one of the dwarven solders is discovered dead in the forest. Many with their throats slit. Tormir Oakstream uses his knowledge of nature to discern that many of the wounds appear to be reptilian in nature, and he discovers what he believes to be dozens of troglodyte tracks that all lead northward (which is unfortunately the same direction the party must travel to reach the city of Nindol).

Stopping long enough to bury the bodies of the dead, the party then begins to trek into the late afternoon, heading northward towards their destination.

Just before sunset, the party comes across a small hamlet, which appears to have been heavily damaged by a recent fire as smoke still hangs heavy in the air. As they approach the small village, they are disturbed by the sight of what appears to be massive fleshy tumors and tendrils which have engulfed the remaining structures of the hamlet. They decide to bypass the cursed place until they hear the exasperated pleas from help coming from what sounds to be an elderly gentleman. — the paladin knight Nestor Stonemorrow refuses to let the party depart without further investigation, and steadfastly marches directly into the hamlet.

The party finds that the village has been engulfed in a cancerous flesh blight, and most of the village’s inhabitants have been absorbed into the pulsating blob of flesh that stretches across the village, enveloping huts, connected by hundreds of fleshy tendrils and thinly stretch skin. The mass pulsates and writhes.

More coming soon…

A Fiery Descent from the Heavens
Game Session #5 - 08-01-2014

Date: Friday, August 1, 2014
Location: Cody’s House
Time: (6:00 PM CST – 2:30 AM CST [1 Hour Break]) [7.5 Hours] (31.0 Hours Total Game Time)

Game Time: Days 5 – 9
Player Characters Involved: Vannic Cousland, Tormir Oakstream, Arsu Reddus, Aziz Reddus, Nestor Stonemorrow, and Claud Ironfist
Encounters: (1) Imp, (1) Ogre Shaman “The Butcher”, (4) Hill Giants, (1) Hill Giant Cheiftain (2) Succubus, (2) Undead Dwarves
NPCs Involved (in order of first appearance): Baron Theodor Gavendor, Magus Theban Overtul, Prince Grimrok of the House Ard’Tully (Hammer Clan), Brandon Cousland, Captain Jarl Levenstone, Gyntha Tormanthis.

Treasure: Click here to see Game Session #5 Treasure Notes

EXP: 500 xp to entire party for Clearing Dungeon & Completing Chapter I. 500 xp to Claud Ironfist for piecing together clues from the letter of Appoth Kepper, and 8,228 xp to PC’s involved in entire “airship crash” engagement; (4,114 xp to Dahlia for her involvement in the engagement).

The PC’s complete searching the makeshift library in the ruins beneath the ancient temple. There they discover a letter written by Appoth Kepper to Gyntha Tormanthis. There are two seperate but simultaneous battles with an imp, and “the butcher.” Afterwards, a contengant of dwarven soldiers arrive. They were sent by the Prince to assist the PC’s when the NPC’s returned to Gavendor and informed everyone what was happening.

There was a meeting at Gavendor Keep.

Leaving Gavendor by dwarven airship, the party makes their way to the capitol city of Nindol. After the “Clouds Destiny” and accompanying airship were fell by dwarven suicide bombers (alchemists from the Cult of Abryntha) on board, the survivors were waylaid by a dark dwarven sorceress (Gyntha Tormanthis) commanding several hill giants and two succubus. The party, with the help of the surviving dwarven airship crews, were able to fight off the giants and demonesses, but the evil dwarven priestess escaped with the unconscious (who the PCs though was) Prince Grimrok of the House Ard’Tully. The party later discovered that who they thought was the prince was a decoy (the administrator of foreign trade of Highguard), and that the captain of the Cloud’s Destiny (whom they had known as Captain Jarl Levenstone) was actually Prince Ard’Tully. The game session wrapped after the very long combat engagement, with the Prince and surviving dwarven warriors prepping to search the burning remnants of the downed airships for survivors (including Magus Theban Overtul) and thigh High Priest of Thyane.

A Tale of Bondage and of Blood
Game Session #4 - 07-11-2014

Date: Friday, July 11, 2014
Location: Cody’s House
Time: (7:00 PM CST – 3:00 AM CST) [8.0 Hours] (23.5 Hours Total Game Time)

Game Time: Day 4 (Early in the AM)
Player Characters Involved: Vannic Cousland, Tormir Oakstream, Arsu Reddus, Aziz Reddus, Nestor Stonemorrow, and Claud Ironfist
Encounters: (2) Ogers, (8) Tortured Souls, (1) Blood Demon
NPCs Involved (in order of first appearance): Lyness Ironfist, Darcanis Oakstream (both of whom who returned to the city in the beginning of the campaign), Appoth Kepper.

Treasure: Click here to see Game Session #4 Treasure Notes


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